Pixel Pour ��� Privacy Policy

Pixel Pour – Privacy Policy

Last updated: 11 November 2026

Pixel Pour is a sand-art puzzle game. We have built it to collect as little as possible: there are no accounts, no sign-ups and no servers of our own. Your progress is kept on your device. This policy explains what information the game uses, who else is involved (Apple, Google and Unity), and the choices you have.

1. Who we are

Pixel Pour is made by ObiWaz Games (Warren Davison-Wood, trading as ObiWaz Games, United Kingdom) ("we", "us"), who is the data controller for the game.

If you have any question about privacy, or want to use any of your rights (section 8), please contact us.

2. Information kept on your device (not sent to us)

The game saves the following only on your device, so it can remember where you are. We never receive it.

On iPhone, a copy of this saved game is also kept in your own iCloud account (Apple's iCloud key-value storage), so it comes back if you get a new phone or reinstall the game. Only Apple holds it, under your Apple Account; we cannot see it. You can turn iCloud off for Pixel Pour in your iPhone's Settings › [your name] › iCloud.

You can delete all of it at any time with Settings › Delete my data, which also removes the iCloud copy.

3. Information handled by other companies

Advertising – Google AdMob

The game shows optional ads: a banner on the main menu, and short videos you can choose to watch for a reward. We use Google AdMob (Google Ireland Limited for users in the UK and EEA) to show them. To show ads, measure them and prevent fraud, Google may collect information from your device, such as:

Your choice comes first. When you first open the game, we ask your age and then show Google's consent screen (Google's User Messaging Platform) where the law requires it, including in the UK and EEA. No ad is requested before that step is finished.

How Google uses information: https://policies.google.com/technologies/partner-sites and Google's privacy policy: https://policies.google.com/privacy.

Remove Ads: if you buy Remove Ads, the banner stops. Reward videos stay available if you choose to watch them.

Purchases – Apple App Store and Google Play

You can buy Drops, the Deluxe Sand Pack and Remove Ads. Payment is handled entirely by Apple (App Store) or Google (Google Play) under their own terms and privacy policies. We never see your payment card or account details; the game only receives which product was bought and the store's transaction number. Nothing in the game is random and nothing is needed to play.

Leaderboards and friends – Game Center and Google Play Games

Leaderboards and friends are optional. If you choose to join (from the Leaderboards or Friends screens), your score totals are sent to Apple Game Center (iPhone) or Google Play Games (Android), shown under your Game Center or Play Games name. Friends lists, friend requests and any contact matching are handled by Apple or Google with their own permissions; the game never reads your contacts. Apple's privacy policy: https://www.apple.com/legal/privacy/.

Sharing and challenges

When you share a picture, a time-lapse, an invite or a challenge, the game opens your phone's share sheet and you choose where it goes. A challenge code only contains the level, the score, the match and the time; it contains no name or personal information. We don't receive anything you share.

The game engine – Unity

Pixel Pour is made with Unity. The Unity engine sends limited, anonymous technical information about the device (such as the device model, operating system, graphics hardware and screen) to Unity Technologies to produce performance and hardware statistics. Unity's privacy policy: https://unity.com/legal/privacy-policy.

Analytics (only if you say yes)

After your first couple of levels, players aged 16 or over are asked once: "Help improve Pixel Pour?" Only if you say yes does the game send anonymous play statistics to Unity Technologies (Unity Analytics): for example, that a level was started or finished and with how many stars, that a hint was used, that the shop was opened or a purchase made, that a picture was shared, and short descriptions of any errors in the game. Unity also records sessions (when the game is opened, how long it is played) and basic device details (model, operating system, country from the IP address, language), linked to a random installation identifier. It never includes your name, contacts, the advertising identifier or anything you type, and it is not used for advertising.

The answer is no until you say yes; players under 16 are never asked and never send statistics. You can change your mind any time in Settings › Share stats. Delete my data stops statistics and asks Unity to delete what it holds for this installation. Unity's privacy policy: https://unity.com/legal/privacy-policy.

Purpose Legal basis
Saving your progress and settings on your device Needed to provide the game you asked for (contract)
Anonymous play statistics (Unity Analytics) Your consent (the "Help improve Pixel Pour?" question), which you can withdraw at any time
The daily reminder Your consent (you switch it on, and your phone asks your permission)
Personalised ads Your consent, which you can withdraw at any time
Non-personalised ads, ad measurement and fraud prevention Our legitimate interest in funding a free game, and your consent where the law requires it for storing or reading information on your device
In-app purchases and restoring them Needed to provide what you bought (contract)
Leaderboards and friends Your choice to join (consent)
Engine performance statistics (Unity) Our legitimate interest in the game working well on different devices

5. Children

Pixel Pour is suitable for all ages. We ask a neutral age question when the game first opens and keep only whether the player is under 16. For players under 16:

We don't knowingly collect personal information from children. Purchases are made through Apple or Google, whose parental controls (such as Ask to Buy and Family Link) apply. If you are a parent and have a question, please contact us.

6. How long information is kept

We don't keep any information about you on servers of our own, because we don't have any.

7. International transfers

Google, Apple and Unity may process information outside the UK and EEA, including in the United States. They use legal safeguards such as the European Commission's Standard Contractual Clauses and the UK's International Data Transfer Addendum.

8. Your rights

Under the UK GDPR and the EU GDPR you have the right to access, correct or delete your personal information, to object to or restrict how it is used, to data portability, and to withdraw consent at any time.

If you're unhappy with how your information is handled, you can complain to the Information Commissioner's Office (UK): https://ico.org.uk/make-a-complaint/, or to the data-protection authority in your EU country.

9. Security

Your game data stays on your device and is protected by your device's own security. Purchases and accounts are handled by Apple and Google. The game doesn't contain any passwords or secret keys.

10. Changes to this policy

If we change how the game uses information, we will update this page and the date at the top before releasing that version. For important changes, we will also tell you in the game.